Ghost Dispatch
💀 Paperwork was hell. Now you run it.
You’re the lone dispatcher at the edge of the afterlife.
Ghosts line up endlessly, each waiting to be sent to the right gate.
Click to accept orders from your demon overlords, open or close gates, and switch signposts to direct ghosts where they belong.
Fail to act fast enough and orders pile up — automatically accepting themselves — and you’ll lose precious souls in the process.
Your lantern holds the souls you’ve saved, but every mistake drains its light.
Send ghosts to the wrong gate, or leave them wandering too long, and the lantern dims.
How long can you keep the light alive?
⚙️ How to Play
🖱️ Left-click ghosts to queue them — they’ll follow the paths and signposts.
🖱️ Left-click demons to accept new orders.
🖱️ Click gates or signposts to open, close, or switch them.
🕰️ React quickly — unhandled orders will auto-accept and cost you souls.
💡 Keep your lantern full by routing souls correctly.
☠️ Survive as long as possible.
🔧 About This Version
This is a proof of concept built for the Zero Game Jam – Ghosted at Lusófona University.
It’s a small prototype exploring queue management and afterlife dispatching — more of a sketch than a full game.
There’s plenty that could be expanded: pacing, visual polish, and deeper feedback loops.
🧩 Full source code available at
👉 github.com/DiogoDeAndrade/GhostDispatch
| Status | In development |
| Platforms | HTML5 |
| Author | Diogo de Andrade |
| Genre | Strategy |
| Made with | Unity |
| Tags | afterlife, Funny, Halloween, lusofona-university, zero-game-jam |
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Development log
- Ghost Dispatcher82 days ago



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