Ghost Dispatcher
This weekend was the Zero Game Jam with the theme “Ghost.”
I really wanted to dive deep into it, but between a bunch of other commitments and real-life chaos, I didn’t get nearly as much time as I hoped.
Still, I couldn’t resist making something — so I ended up creating Ghost Dispatcher, a small prototype where you manage the flow of souls through the afterlife.
You play as the lone dispatcher at the edge of eternity.
Ghosts queue up, and you have to accept orders, open or close gates, and switch signposts to send them to their proper destinations.
If you’re too slow, orders pile up and start auto-accepting, and your lantern — filled with souls — slowly empties as mistakes happen.
The goal? Just keep the light alive as long as you can.
Unfortunately, I didn’t get to do any proper playtesting or design tuning, so what’s here is more of a framework than a full game.
Most of the underlying systems — the queue handling, routing, order logic, and lantern feedback — are in place, but the gameplay loop still needs time (and love) to click.
Hopefully, I’ll find a good excuse in the future to come back to it, polish it up, and turn this bureaucratic nightmare into a proper afterlife management sim.
Until then, enjoy poking at the prototype!
Files
Get Ghost Dispatch
Ghost Dispatch
Paperwork was hell. Now you run it.
| Status | In development |
| Author | Diogo de Andrade |
| Genre | Strategy |
| Tags | afterlife, Funny, Halloween, lusofona-university, zero-game-jam |
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