Cloudflight
A downloadable project
This was developed for the April'26 Game Creators Clubs, with theme flight.
I've been trying to get back into the demoscene, playing lately with Bonzomatic. Since I wanted to play with volumetric clouds and see the limits of what I could achieve with straight raymarched volumetrics, I created a shader. Then I wanted to demonstrate the shader, so I started something I also wanted to do for a long time: a DX11 mini-engine with focus for (eventually) size coding and quick experimentations.
This is the result: Cloudflight.
I'll probably revisit this in the future to optimize it (I know some stuff I could do) and add some text rendering (what's an intro without a scroller?!), and try to get it more "demo-like" and smaller.
Currently, this is extremely slow except in high-end cards (a lot of raymarching and an expensive noise function).
Music is from Suno.
| Updated | 4 days ago |
| Published | 11 days ago |
| Status | Released |
| Category | Other |
| Author | Diogo de Andrade |
| Tags | custom-engine, demoscene, dx11, Flight, game-creators-club, lusofona-university |
| AI Disclosure | AI Assisted, Sounds |
Download
Install instructions
Just download and run!

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